Immersive Master Pro wrangles the hot mixes. And now version 1.2 can handle the clipping mixes, too.
Immersive Master Pro 1.2
will more accurately calculate the integrated level of a clipped mix after gain change
Clipping in Atmos. Not recommended. But if you do, we’ve made some important improvements in the new Immersive Master Pro 1.2 to knock your mix into spec. Immersive Master Pro has always been able to automatically change the gain of your Atmos mix so you can hit -18 LKFS dead-on for streaming. For mixes that aren’t clipping, there is a 1:1 relationship between dB gain change and LKFS change- the universe is in balance. However, for mixes that are clipping, that relationship breaks down and the gain change gets tricky.
In Immersive Master Pro 1.2, the dBTP number will now turn red if it has a positive value. Additionally, IMP will more accurately calculate the integrated level of a clipped mix after you apply a gain change. When you use our “Integrated Field Loudness Correction” or “Auto Correct Loudness” on a clipped mix, you might have to run it twice before you hit the target precisely. This is because IMP could get a non-linear result after rendering, and will need to re-render in linear gain space for total accuracy.
In Immersive Master Pro 1.2, the dBTP number will now turn red if it has a positive value.
If you like the sound of clipping (and we totally get that), do it in your mix for maximum fun, and when you print the Atmos master, make sure your decibel true peak is under -1 dBTP and the universe will be in balance.
Also in Immersive Master Pro 1.2, “Auto Correct Loudness” now respects the Decibel True Peak Max setting. For some workflows, this might not make a difference, but for others, it will be an improvement.
Finally (and with apologies to all of our patient users), the main window is now resizable.
Immersive Master Pro 1.2 now has a resizable main window.
For more information, take a look at our FAQ/software manual, and download a 30-day demo of Immersive Master Pro here.